using System.Collections.Generic;
using Verse;

namespace RimWorld;

public class StorytellerCompProperties_RandomMain : StorytellerCompProperties
{
	public float mtbDays;

	public List<IncidentCategoryEntry> categoryWeights = new List<IncidentCategoryEntry>();

	public float maxThreatBigIntervalDays = 99999f;

	public FloatRange randomPointsFactorRange = new FloatRange(0.5f, 1.5f);

	public bool skipThreatBigIfRaidBeacon;

	public StorytellerCompProperties_RandomMain()
	{
		compClass = typeof(StorytellerComp_RandomMain);
	}
}
